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(ns votann-battle-simulator.battle-round
(:require [votann-battle-simulator.util :as util]
[votann-battle-simulator.weapon-abilities :as weapon-abilities])
(:import [votann.records.model Model]))
(defn resolve-hit-roll [rolls skill]
(vec (filter #(>= % skill) rolls)))
(defn resolve-wound-roll [rolls strength toughness]
(vec (cond (>= strength (* toughness 2))
(filter #(>= % 2) rolls)
(> strength toughness)
(filter #(>= % 3) rolls)
(= strength toughness)
(filter #(>= % 4) rolls)
(< strength toughness)
(filter #(>= % 5) rolls)
(<= strength (double (/ toughness 2)))
(filter #(>= % 6) rolls))))
(defn resolve-saving-throw-roll [rolls ap save]
(vec (filter #(< % (+ ap save)) rolls)))
(defn command-phase [])
(defn movement-phase [])
(defn shooting-phase [^Integer unit-size ^Model model ^Integer target-size ^Model target battle-modifiers]
(println "Starting shooting-phase ")
(println (str (:name model) " x" unit-size " target " (:name target)
" W: " (:w target)
" T: " (:t target)
" SV: " (:sv target)))
(for [weapon (:ranged-weapons model)]
(do
(println (str "\nUsing weapon: " (:name weapon)))
(let [rolls (util/roll-d6 (weapon-abilities/resolve-attack-abilities weapon unit-size target-size))
rolls (weapon-abilities/resolve-hit-dice-abilities weapon rolls)
rolls (weapon-abilities/resolve-hit-modifier-abilities weapon (:hit battle-modifiers) rolls)
hits (resolve-hit-roll rolls (:bs weapon))
wounds (weapon-abilities/resolve-wound-dice-abilites weapon (util/roll-d6 (count hits)) (:s weapon) (:t target))
mortal-wounds (count (filter #(= 99 %) wounds))
wounds (vec (filter #(not= 99 %) wounds))
wounds (weapon-abilities/resolve-wound-modifier-abilites weapon (:wound battle-modifiers) wounds)
wounds (resolve-wound-roll (util/roll-d6 (count wounds)) (:s weapon) (:t target))
non-saves (count (resolve-saving-throw-roll (util/roll-d6 (count wounds)) (:ap weapon) (:sv target)))
damage (* (util/resolve-stat-count (:d weapon)) (+ mortal-wounds non-saves))]
(println (str "Total damage: " damage))
{:dialog (str (:name model) " x" unit-size " target " (:name target)
" W: " (:w target)
" T: " (:t target)
" SV: " (:sv target))
:weapon (:name weapon) :damage damage}
))))
(defn charge-phase [])
(defn fight-phase [^Integer unit-size ^Model model ^Integer target-size ^Model target battle-modifiers]
(println "Starting fight-phase ")
(println (str (:name model) " x" unit-size " target " (:name target)
" W: " (:w target)
" T: " (:t target)
" SV: " (:sv target)))
(for [weapon (:melee-weapons model)]
(do
(println (str "\nUsing weapon: " (:name weapon)))
(let [rolls (util/roll-d6 (weapon-abilities/resolve-attack-abilities weapon unit-size target-size))
rolls (weapon-abilities/resolve-hit-dice-abilities weapon rolls)
rolls (weapon-abilities/resolve-hit-modifier-abilities weapon (:hit battle-modifiers) rolls)
hits (resolve-hit-roll rolls (:bs weapon))
wounds (weapon-abilities/resolve-wound-dice-abilites weapon (util/roll-d6 (count hits)) (:s weapon) (:t target))
mortal-wounds (count (filter #(= 99 %) wounds))
wounds (vec (filter #(not= 99 %) wounds))
wounds (weapon-abilities/resolve-wound-modifier-abilites weapon (:wound battle-modifiers) wounds)
wounds (resolve-wound-roll (util/roll-d6 (count wounds)) (:s weapon) (:t target))
non-saves (count (resolve-saving-throw-roll (util/roll-d6 (count wounds)) (:ap weapon) (:sv target)))
damage (* (util/resolve-stat-count (:d weapon)) (+ mortal-wounds non-saves))]
(println (str "Total damage: " damage))
{:dialog (str (:name model) " x" unit-size " target " (:name target)
" W: " (:w target)
" T: " (:t target)
" SV: " (:sv target))
:weapon (:name weapon) :damage damage}))))
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